![]() The original Japanese game only provided tiles in hiragana, but the localized version provided romanization support so tiles would have the romanized letters on it, which are alphabets recognizable to English readers. Timing is as essential as the original game as the game still retains the points system as well as accuracy scoring system as the original series. Arrows will automatically appear on the tiles to be flicked so as to make things easier for the player, though this help can be removed via the options. When the indicated lyric reaches the circle, the player must tap the lyric tile and flick it in the indicated direction. The lyrics for each song are given above the tiles, and flow from right to left with a circle on the left. Each of these tiles has a hiragana Lyric on them, when indicated you are required to flick the tile in the indicated direction. The game has 10 tiles, arranged in a 3×3 grid with the middle column having a 4th tile at the bottom. Focusing more on the lyrics of the song rather than the rhythm and beats. ![]() Within the songs, the gameplay also differs greatly. The game also featured two more modes being "PV" where players can watch the PVs of the various songs in the game and "Break the Limit" whereby it is an even more extreme version of the game. It was also the first game not to use Promotional Videos (PVs) rendered in real-time, instead the game's PVs are pre-rendered with graphics of Project DIVA Arcade. This was the first game in the series to not feature any other Vocaloids apart from Hatsune Miku. Players can pick their songs using a Cover Flow system from a selection of 13 songs all sung by Hatsune Miku. The game was still a rhythm game at heart, though its mechanics greatly differ. ![]() The pre-rendered PV is playing in the background as well.Īs the game was a spin-off from the Project Diva series, its gameplay differs greatly from the original series. Note the scoring system present as well as the romanized letters for the lyrics. ![]()
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